Multiattack. The Tunneler makes two attacks: one with its bite and one with its tendrils.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage.
Pincers. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the tunneler can only use it's Pincers on the grappled creature and has advantage on attack rolls to do so.
Poison Spray (Recharge 5-6). The Tunneler exhales a spray of venom in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are poisoned for one minute, a poisoned creature may repeat this saving throw at the end of each of it's turns, ending the effect early on a success.
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