Angelic Weapons. The Apostle's weapon attacks are magical. When the Apostle hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Divine Awareness. The Apostle knows if it hears a lie.
Innate Spellcasting. The Apostle's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, resurrection
1/day each: commune, control weather
Magic Resistance. The Apostle has advantage on saving throws against spells and other magical effects.
Stunning Judgment. Once every 7 turns the Apostle/Apostles are able to select one target to reveal traumatic events to stun the target. Must make DC 15 Saving throw
Multiattack. The Apostle makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.
Ethereal Grasp. The Apostle of bone can remove one of its arms which then becomes a floating entity that shares its health pool with its original form. This severed arm can be used to hold a weapon/creature/object and drag in its choice of direction. Creature must make a DC saving throw of 13, upon success creature will only be jerked in one direction for 5 feet.
Healing Touch (4/Day). The Apostle touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Divine Immolation. When attacking creature is within 5 feet of the Apostle, they are able to cast a lay on hand Immolation spell. The target must make a Dexterity saving throw. It takes 4d6 fire damage on a failed save, or half as much damage on a successful one.. If the spell kills the Target, the creature burns to bone and becomes a lvl 1 skeleton minion that joins the Apostles.
Bone Shriek. When the Apostle is below 40 Hit points , it emits a shriek audible within 100 feet of it. All creatures within range of the shriek take 1d6 damage.
The Apostle of Bone can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.
Teleport. The Apostle magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Searing Burst (Costs 2 Actions). The Apostle emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
Blinding Gaze (Costs 3 Actions). The Apostle targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
Description
The Apostle's of Bone are an angelic skeletal creature that stands at 10 ft. tall adorned in White armor trimmed with gold, and wrapped in a bleached leather full body cloak. Their skeletal bodies remain the same as a standard skeleton, however they have a sigil burned in cobalt fire on their foreheads in the symbol of a sword in front of galaxy like fire speckle.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/9/2021 3:48:39 AM
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9
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2
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5e
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Coming Soon
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