Medium Undead, Chaotic Evil
Armor Class 8
Hit Points 34 (4d8 + 16)
Speed 10 ft., climb 10 ft.
STR
11 (+0)
DEX
6 (-2)
CON
18 (+4)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Vulnerabilities Fire, Radiant
Damage Resistances Acid, Cold, Necrotic
Damage Immunities Lightning, Poison, Slashing
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Ooze Hybrid. The slime is also an ooze.

Stench. Any creature that starts its turn within 10 feet of the slime must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all corpse slimes for 1 hour.

Sunlight Sensitivity. While in sunlight, the slime has disadvantage on attack rolls and ability checks, and the range of its Stench is reduced by half.

Undead Fortitude. If damage reduces the slime to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the slime drops to 1 hit point instead.

Actions

Pseudopod. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 3 (1d6) acid damage and 3 (1d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or else be poisoned until the end of its next turn.

Reactions

Split. When a slime that is Small or larger is subjected to lightning damage or slashing damage, it splits into two new slimes if it has at least 5 hit points. Each new slime has hit points equal to half the original slime's, rounded down. New slimes are one size smaller than the original slime.

Description

When a necromancer attempts to reanimate the body of an undead too many times, there is a chance the body may disintegrate into reanimated undead ooze instead, a creature known as a corpse slime.

Corpse slimes understand only one purpose: to kill and consume any and all living things. Thankfully, they lack the intelligence or drive to venture far beyond the location of their creation.

These horrid slimes are also known for the terrible stench they give off. Even the most hardened of grave-diggers or medical practitioners has been known to retch or heave when encountering the rotten smell. Sunlight and fire are the only known ways to disperse the wretched scent.

Undead Nature. A corpse slime doesn't require air, food, drink, or sleep.

Monster Tags: undead

Habitat: SwampUnderdarkUrban

BenevolentEvil

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