Large Fey
Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
16 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +5
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The cú has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Invisibility. (Recharge 6) The cú turns invisible for one minute or until it takes the attack action or uses its Death Howl.

Death Howl. The cú howls. Any beast or humanoid within 300 feet of the cú and able to hear its howl must succeed on a DC 13 Wisdom saving throw or suffer one of the following effects:

  • A creature that fails its saving throw for the first time is frightened for 1 minute.
  • A creature that was frightened in this way is knocked unconscious for 1 the same duration. 
  • A target that was knocked unconscious in this way must succeed on a DC 13 Constitution saving throw or die.

A target suffering one of these effects can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful, the target is immune to any shadow mastiff's Terrifying Howl for the next hour.

Habitat: GrasslandHill

Conmh

Comments

Posts Quoted:
Reply
Clear All Quotes