Fearless. The Chairgonborn knows not the feeling of fear making him immune to the Frightened condition.
Of Arcane Construction. Chairgonborn doesn't age and has a completely unique biology and mind-scape giving him immunity to the Poisoned condition and damage type as well as immunity to Psychic damage.
Spellcasting. The Chairgonborn is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +10 to hit with spell attacks). The Chairgonborn has following Sorcerer spells prepared:
Cantrips (at will): Dancing Lights, Firebolt, Friends, Lightning Lure, Prestidigitation, Shocking Grasp
1st level (4 slots): Absorb Elements, Catapult, Charm Person, Detect Magic, Expeditious Retreat, Feather Fall, Jump
2nd level (3 slots): Aganazzar's Scorcher, Detect Thoughts, Dragon's Breath, Enhance Ability, Enlarge/Reduce, Hold Person, Invisibility, Misty Step, Spider Climb
3rd level (3 slots): Counterspell, Dispel Magic. Fly, Haste, Lightning Bolt, Thunder Step
4th level (3 slots): Banishment, Blight, Dimension Door, Greater Invisibility
5th level (2 slots): Dominate Person, Far Step, Immolation, Telekinesis
Summon Chair. The Chairgonborn can use his action to summon any kind of chair from the Chair Dimension.
Multi-Attack. The Chairgonborn can either make two attacks with his Arcane Powered Claws, or one attack with his Vicious Recliner Slam or Precision Stool Strike.
Arcane Powered Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 21 (1d20 + 10) slashing damage and 11 (1d10+ 5) lightning damage.
Vicious Bench Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 43 (3d20 + 10) bludgeoning damage. When a target is hit with this attack, they are knocked prone. If a target is already prone when hit with this attack, it counts as a critical.
Precision Stool Strike. RangedWeapon Attack: +10 to hit, range 30/120 ft., 1 target. Hit: 43 (3d20 + 10) bludgeoning damage.
Focused Regeneration. As a bonus action on each of his turns, The Chairgonborn can heal 2d10 + 5 hit points unless he took necrotic damage the previous turn. Continuous use of this ability over several hours can regrow lost limbs other body parts.
Chair-Leg Parry. The Chairgonborn summons 1 or more chair legs to sheathe his body from damage and allow for a quick strike. The Chairgonborn reduces any incoming damage by 1d20 and can make a melee strike on a target within five feet of him every time he takes damage until the start of his next turn. The melee strike has a +10 to hit and deals 21 (1d20 + 10) bludgeoning damage.
Description
Unique Appearance. The Chairgonborn stands 7'6" tall and has a massive build, resembling a dragonborn in all other physical appearances. Although covered in rippling muscles from head to toe, his muscles are sometimes overlooked by his beautiful, shining purple scales that vary in hue depending on how the light reflects off them. His eyes constantly glow a vibrant purple that can be seen in any darkness, even in that of the spell Darkness. He has no tail and slightly longer claws than an average dragonborn. The Chairgonborn does not have hair. If one were to look close enough at The Chairgonborn's scales, they'd see that each and every scale has a different magical rune lightly carved into it.
Complex Personality. Past all the violence and raw might that The Chairgonborn is used for, he actually possesses a poet's heart, a scholar's mind, and a lover's soul. He is incredibly intelligent and is constantly craving the consumption of more and more content, whether it be ancient poetry, articles on new magical discoveries, or even just the rambling tall tale of an imaginative child. Any intake of knowledge or lore is valuable to The Chairgonborn. But he doesn't let his hunger for information get in the way of his own passion for creation. The Chairgonborn can/has/and will spend days at a time writing his own poetry and painting his own masterpieces. As an artist, the Chairgonborn is almost unfairly talented. And finally, when it comes to others, he cares not for the welfare and happiness of others, let alone their interests and desires. This changes, however, if The Chairgonborn becomes friends with an entity. He loves deeply any who he claims to be his friends, and will fight off the entirety of the 9 hells just to keep his loved ones safe from harm. He takes interest in their lives and motivations, but will not obsess over them.
A Nomad With A Hated Home. The Chairgonborn prefers to constantly travel, rarely staying more than a week in any given place he visits. It isn't uncommon for him to visit the same place more than once, but there might be years between such visits. With all of this said, he does have a home, even if he doesn't like being there. Evendur's Tower is where The Chairgonborn keeps his belongings that he doesn't carry with him. He makes his distaste for the tower and the wizard who owns it clear, but he occasionally finds himself there anyways to drop off newly acquired items or whenever Evendur summons him there for use.
Controlled Existence. It is not clear how Evendur the Chairwizard made The Chairgonborn, but what is known is that he has full control over the timeless warrior. Evendur is the only being that can control The Chairgonborn in this way, and this same control allows him to summon The Chairgonborn instantly from anywhere in the universe. Whether The Chairgonborn will be destroyed or released upon Evendur's death is unknown, but no matter the outcome, The Chairgonborn prays for his captor's death in any spare moment he has.
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