Roar. The Baephilar lets out a hollow and great roar, striking fear into the hearts of all those not accustomed to the sound within 60ft of it. All creatures within range must make a DC12 wisdom saving throw, on a fail they have disadvantage on their next attack and are frightened for 1d4 rounds.
Multiattack. The Baephilar makes two tusk attacks.
Ram. Melee Weapon Attack: +7 to hit, reach 20ft., 1-3 target. Hit: 10 (3d6) piercing damage. Any creatures affected by this fall prone until the start of their next turn.
Tusks. Melee Weapon Attack: +7 to hit, reach 10ft., 1-2 target. Hit: 17 (3d8 + 4) slashing damage.
Bash. Melee Weapon Attack: +7 to hit, reach 5ft., 1 target. Hit: 16 (2d10 + 2d4) bludgeoning damage.
Stance. As a bonus action that robs the Baephilar of it's Multiattack, it can enter a stance. adding an additional +1 to its AC until the start of its next turn.
Swift. The Baephilar may make any melee weapon attack as a reaction.
Description
A cross between a gorilla and a wooly mammoth, the Baephilar seems unworldly and majestic simultaneously. With a muscular back and hind legs, and thick meaty arms. Housing a small fur-covered head with close to no features, except two indent for eyes and two large tusks, rivalling the length of an adult horse. Mostly employed as creatures of burden by smaller races of the Feywild such as boggles or goblins, a Baephilar could easily wipe out a group of these small creatures, but simply doesn't care enough to put in the effort.
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