Huge Fiend (Devil), Chaotic Evil
Armor Class 25 natural
Hit Points 223 (10d20 + 23)
Speed
STR
30 (+10)
DEX
21 (+5)
CON
26 (+8)
INT
24 (+7)
WIS
21 (+5)
CHA
23 (+6)
Saving Throws STR +16, CON +14, CHA +12
Senses Passive Perception 30
Languages Abyssal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. The [black devil god] is a 3-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 18, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [mage hand], [fire bolt] 
1st level (3 slots): [chromatic orb], [burning hands]                                                                    2nd level(2 slots): [acid arrow]                                                                                                       3rd level (1 slot) [fireball] 

Actions

multiattack. the black devil god attacks 4 times.

god devil blade. Melee Weapon Attack: +12 to hit, reach 5 ft., # target. Hit: 103 (10d12 + 2) [psychic] damage. 

hurl fire. RangedWeapon Attack: +13 to hit, range 1,000/5,000 ft., Hit: 100 (12d10 + 0) [fire] damage.

Legendary Actions

it can use 1 legendary ation per turn

GodFire (Costs 3 Actions). hurls fire in a 100 ft radius 10 d10 fire damage .

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 20 (losing initiative ties), the[black devil king] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • everybody except him goes blind even if they have darkvision.

Habitat: Underdark

howlors

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