Large Monstrosity, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 115 (10d10 + 60)
Speed 40 ft., Fly 50 ft., Climb 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
22 (+6)
INT
3 (-4)
WIS
4 (-3)
CHA
2 (-4)
Saving Throws STR +8, CON +9
Skills Stealth +5
Damage Vulnerabilities Cold, Fire, Lightning, Radiant
Damage Resistances Acid, Bludgeoning
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Poisoned, Prone
Senses Blindsight Only when in any form of light, Darkvision when in darkness and dim light, Passive Perception 15
Languages Suceech
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spider Climb. does not use extra walk speed to climb on the walls or ceiling

Creature of the Dark.  Has disadvantage on any sight checks or saving throws as well as attacks when is direct light of any origin, it go's blind and the only thing it can locate through sight is the source of the light.

Actions

Horrid trap. the Suceech opens its rib cage and traps a target within if they fail a DC 16 dexterity saving throw. The Suceech can only hold 1 medium creature at a time, 2 small creatures at a time, or 4 tiny creatures at a time. The creature is immune to all outside effects that do not pierce the creatures abdomen. If an attack is made that pierces the abdomen then the creature inside takes half the damage that the Suceech does. The target can not take any action whilst trapped and must make a DC 16 strength saving throw at the start of the Suceech's turn to escape, if they fail they can attempt another saving throw at the start of the Suceech's next turn however. If the creature escapes then they come out prone 5ft away from where the Suceech is facing.

Horrid Trap (acid). If a creature is inside the Suceech then it can release life stealing acid that does 1d10 acid damage at the end of each of the Suceech's turns. The Suceech regenerates twice the amount of damage done as healing. If the creature fail the escape saving throw it increases by 1 each turn they fail as they progressively get weaker (1st turn is 16, 2nd turn is 17, 3rd turn is 18 and so on) the maximum is DC 25 strength saving throw where if they fail this they are reduced to 0 heath.

Horrid Trap (enzyme) If a creature is inside the Suceech it can release an enzyme knocking the creature out if they fail a DC 16 constitution saving throw, as long as the creature is inside the Suceech then the are immune to all damage types while coated in the enzyme. If they succeed the saving throw they are simply trapped inside and the Suceech is unable to use acid/the enzyme against them for 1 hour.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 5) Piercing damage. 

Constrict. The Suceech can wrap around a target grappling them dealing 2d6 bludgeoning damage until the Suceech releases the target or the target makes a DC 15 strength saving throw.

 

Description

The Suceech is a giant Leech like creature. They live in the under dark but sometimes they are captured or forced to move into a forested terrain.

Creatures of suprise. They hunt prey by falling of a tall surface, such as a stalactite or a large tree, on top of a target which they then trap within their rib cage slowly stealing their life through acid that is excreted through their ribs.

Strange Flight. The Suceech is capable of flight by intaking air through its large mouth and compressing it so it can be released through openings in its rib flabs, it then uses those rib flaps for gliding down to or away from its prey.

The Children are worst? The Suceech must take a living humanoid for it to be able to lay its eggs. After it has a vessel it implants the eggs into the creature and releases it. The creature has no knowledge of the encounter and will continue its every day life. Once the egg hatches the baby Suceech will slowly eat at the organs while keeping the creature alive and indifferent through a magical enzyme until all the organs are devoured. After the organs are all devoured or the Suceech out grows the creature it bursts out killing the host instantly. It will then either find a larger host if it is still not adult sized or it ill find a hunting ground and pounce on small prey until it is large enough for medium prey. Until adulthood the child can emit enzymes that make it invisible at will so it can find a larger host.

Creature or Cage? Sometimes a tribe of cloakers will raise a Suceech from birth. When this happens it will bond with the creature that fed it and took the best care for it. It will never turn on its master even when on the brink of death form starvation, and because of that it makes for an astounding capture creature or even just something to disrupt the targets to even out an encounter.

 

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Habitat: ForestUnderdark

Donutzz

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