Sunlight Sensitivity. While in sunlight, the chupacabra has disadvantages on attack rolls and Wisdom (Perception) checks that rely on sight.
Cunning Action. As a bonus action, the chupacabra can take the Dash, Disengage and Hide action.
Blood Frenzy. The chupacabra has an advantage on attack rolls against a creature that doesn't have all its hit points.
Keen Smell. The chupacabra has an advantage on Wisdom (Perception) checks that rely on smell.
Shadow Camouflage. The chupacabra has an advantage on Dexterity (Stealth) checks made while in dark or dim light.
Standing Leap. The chupacabra's long jump is up to 20 feet and its high jump is up to 15 feet, with or without a running start.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Drain Blood. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is prone, incapacitated, or restrained. Hit: 5 (1d6 + 2) necrotic damage. Additionally, the target’s hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage. Instead of dealing damage, the chupacabra can grapple the target instead (escape DC 15 Strength (Athletics) or Dexterity (Acrobatics) check).
Enter the description for how bonus actions work for your monster here.
Pin. If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack.
Description
A chupacabra is a savage creature almost akin to a primal vampire. Their 5 to 6-foot stature may not seem so frightening but their lust is the stuff of nightmares, and the lust for only one thing; blood. Chupacabras have an almost devilish appearance, with three toes, grey skin, long, large quills or spines along their backs, a long, forked tongue, giant, red, oval eyes fearsome set of fangs, each as long as a human hand. The fangs are the beast's apparatus through which a creature's blood is siphoned.
Exactly how the chupacabra came to be is unknown, however, there are multiple theories. One theory is they are descended from a species from the Underdark. Another is that they are from another plane of existence, here to reap the spoils of blood. The most popular theory is that they're the creation of a made wizard or vampire, and they could no longer be controlled by their creator not monitoring their breeding.
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Posted Dec 3, 2023Just what I've been looking for, though I see a few problems about how this can be completely overpowered against characters; mostly its bloody frenzy since it could be someone -1 hp and the chupacabra has advantage, it would be somewhat fairer if it were 1/4 or 1/8 of that creature's hp since the creature would have a whole 3/4 or 7/8 of their health to fight against the chupacabra, giving more fairness to the fight. It would makes more sense since the creature would probably be limping (immune to the chupacabra's ability if that creature is immune to being knocked down).
Other than that one part of this creature, it is perfect as an intimidating creature that gives fairness to a hunt.