Small Fey, Neutral
Armor Class 15
Hit Points 162 (12d6 + 84)
Speed 25 ft., Burrow 50 ft.
STR
9 (-1)
DEX
20 (+5)
CON
27 (+8)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +8, CON +11, INT +5, WIS +6, CHA +7
Skills Nature +6, Persuasion +8
Damage Immunities Force, Thunder
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 13
Languages Blink Dog, Bullywug, Common, Elvish, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Smell. Bob has advantage on Wisdom (Perception) checks that rely on smell.

Badger speak. Bob can speak with other badgers

Polite. When bob speaks all creatures that can hear him must succeed on a dc14 charisma save or be charmed by Bob

Actions

Multiattack.  Bob makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage and 11 (2d6 +4) force damage

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Acidic spit(recharge 5-6). Bob sprays magic acid in a 20 foot cone, each creature in the cone takes 18 (4d4+8) acid damage and 21 (5d6 + 4) force damage

Magic hat(1/day). Bob can use an action to tip its hat and summon 4d4 badgers who emerge from the hat, the badgers are allies of bob and have there own initiative

Habitat: ForestUrban

Goliamath

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