Keen Smell. Bob has advantage on Wisdom (Perception) checks that rely on smell.
Badger speak. Bob can speak with other badgers
Polite. When bob speaks all creatures that can hear him must succeed on a dc14 charisma save or be charmed by Bob
Multiattack. Bob makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage and 11 (2d6 +4) force damage
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Acidic spit(recharge 5-6). Bob sprays magic acid in a 20 foot cone, each creature in the cone takes 18 (4d4+8) acid damage and 21 (5d6 + 4) force damage
Magic hat(1/day). Bob can use an action to tip its hat and summon 4d4 badgers who emerge from the hat, the badgers are allies of bob and have there own initiative
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