Medium Humanoid (Any Race), Chaotic Evil
Armor Class 18 (plate)
Hit Points 225 (20d8 + 17)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws WIS +7, CHA +11
Skills Arcana +9, Athletics +13, Deception +11, Perception +10, Persuasion +11, Stealth +12
Damage Resistances Necrotic, Psychic, Radiant
Senses Darkvision 120 ft, Passive Perception 14
Languages Celestial, Common, Telepathy 30ft, Thieves' Cant
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits
Light Bearer. You know the light cantrip.
Awakened Mind. You can telepathically speak to any creature you can see within 30 ft. of you if it understands at least one language.
Gift of the Depths. You can breathe underwater, and you gain a swimming speed equal to your walking speed. Once per long rest, you can cast water breathing without expending a spell slot.
Eldritch Spear. When you cast eldritch blast, its range is 300 feet
Beguiling Influence. You gain proficiency in the Deception and Persuasion skills.
Devil’s Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
Pact Magic. You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 19, Spell Attack +11). You can use an arcane focus as a spellcasting focus.
Cantrips (at will): Blade Ward, Chill Touch, Mage Hand, True Strike

5th Level (4 per day): Black Tentacles, Charm Person,Counterspell, Crown of Madness,Dimension Door, Dispel Magic, Dominate Person,Elemental Bane,Fear, Hideous Laughter,Hold Person, Shadow Blade, Summon Greater Demon, Vampiric Touch

Innate Spellcasting.  Captain Leviathan's innate spellcasting modifier is Charisma (spell save DC 19, +11 to hit with all spell attacks). It can cast the following spells, requiring no material components:

At will: Green Flame Blade, Eldritch Blast, Toll the Dead

3/day:Arms of Hadar,Hex, Hellish Rebuke

1/day Hunger of Hadar,Summon Lesser Demons

Entropic Ward. Once per short rest, when a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If it misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.
Undying Servitude. You can cast animate dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest.
Thief of Five Fates. Once per long rest, you can cast bane using a warlock spell slot
Thought Shield. Your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.
Create Thrall. You can use your action to touch an incapacitated humanoid, and it is then charmed by you (and you can telepathically communicate with it on the same plane) until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again.
Mystic Arcanum (6th level). Your patron bestows upon you one 6th-level warlock spell that you can cast without expending a spell slot once per long rest.
Mystic Arcanum (6th level): Create Undead
Mystic Arcanum (7th level). Your patron bestows upon you one 7th-level warlock spell that you can cast without expending a spell slot once per long rest.
Mystic Arcanum (7th Level): Power Word Pain
Mystic Arcanum (8th level). Your patron bestows upon you one 8th-level warlock spell that you can cast without expending a spell slot once per long rest.
Mystic Arcanum (8th Level): Maddening Darkness
Mystic Arcanum (9th level). Your patron bestows upon you one 9th-level warlock spell that you can cast without expending a spell slot once per long rest.
Mystic Arcanum (9th level): Psychic Scream
Eldritch Master. Once per long rest, you can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.
 
Necrotic Shroud.  Captain Leviathan can use his action to unleash the divine energy within himself, causing his eyes to turn into pools of darkness and two skeletal, ghostly flightless wings to sprout from his back. the instant he transforms, other creatures in 10 feet of him, that can see him, must each succeed on a Charisma Saving Throw (DC19) or become frightened until the end of his next turn.
Actions

Multiattack. Captain Leviathan makes two longsword attacks. 

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 5) slashing damage, or 8 (1d10 + 5) slashing damage if used with two hands. 

Hand Crossbow. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5ft, one target. Hit: 5  bludgeoning damage.

Bonus Actions

Maw of The Kraken. As a bonus action, you can activate the blade. On a hit, the target must make a CON saving throw (DC 15). On a failed save, they take 3d6 poison damage and the target becomes poisoned. On a successful save, they take half as much damage and the target is not poisoned

 

Reactions

Opportunity Attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach

Legendary Actions

Captain leviathan can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of a creatures turn. Captain Leviathan regains spent legendary actions at the start of his turn

Legendary Resistance, 3/day. If Captain Leviathan fails a saving throw, He can choose to succeed instead.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of Captain Leviathan must make a DC 18 Constitution saving throw against this magic, making 21 (6d6) necrotic damage on a failed save and half as much on a successful one.

Regeneration. Captain Levithan regains 10 hit points at the start of his turn if he has at least 1 hit point. This ability is negated if, in the previous round, captain Leviathan takes radiant damage from any source.

Chosen of Cthulhu, 2/day. Captain Leviathan can call upon the power of his patron, Great Cthulhu, to restore all of his non-innate spellcasting ability.

Description

Portland Leviathan, Captain of The Dragon's Deceit, is a fearsome pirate know for his cruelty and merciless nature, earning him the moniker of The Reaper.  It is rumoured that he is involved with the Great Old One, Cthulhu, and was granted a boon of eldritch power. Leviathan desires to make all worlds in the material plane bow to himself and his master's might.

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/8/2021 11:48:45 PM
20
0
1
Coming Soon
5/8/2021 11:52:42 PM
19
0
2
Coming Soon
5/8/2021 11:56:54 PM
19
0
3
Coming Soon
5/10/2021 7:01:16 PM
23
0
4
Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Lord_Greystorm

Comments

Posts Quoted:
Reply
Clear All Quotes