Medium Humanoid (Human), Chaotic Good
Armor Class 16 leather
Hit Points 24 (4d8 + 4)
Speed 35 ft.
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +5, INT +7
Skills Animal Handling +5, Insight +5, Medicine +5, Nature +7, Survival +5
Damage Resistances Cold
Condition Immunities Poisoned
Senses Passive Perception 15
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Life Among Dragons. She has lived among dragons for years, so she has advantage on any check to recall information about dragons, and she has advantage on any checks made to interact with dragons because they see her as one of them.

Liberator. She can add her proficiency bonus to any checks that involve deactivating traps or opening locks.

Vigilante. She can add a d6 to her attack and damage rolls against any creature that has attacked a dragon within the last minute.

Feral. She has proficiency in Wisdom (Survival) checks.

Actions

Hooked Staff. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. The target is pulled 5 feet closer and takes 2 piercing damage. Hit: 11 (2d6 + 3) bludgeoning damage. 

Throw Staff. Ranged Weapon Attack: +# to hit, range 20/60 ft., 1 target. Hit: 9 (1d10 + 3) bludgeoning damage. On a hit or miss, it returns to her hand, doing half its average damage to any creatures in the way, allowing her to hit a target more than once.

Bonus Actions

Dragon Armor. She can use a bonus action to extend the wings of her dragon wingsuit, making her immune to falling damage and capable of moving up to her speed while airborne.

Sunfyre

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