Life Among Dragons. She has lived among dragons for years, so she has advantage on any check to recall information about dragons, and she has advantage on any checks made to interact with dragons because they see her as one of them.
Liberator. She can add her proficiency bonus to any checks that involve deactivating traps or opening locks.
Vigilante. She can add a d6 to her attack and damage rolls against any creature that has attacked a dragon within the last minute.
Feral. She has proficiency in Wisdom (Survival) checks.
Hooked Staff. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. The target is pulled 5 feet closer and takes 2 piercing damage. Hit: 11 (2d6 + 3) bludgeoning damage.
Throw Staff. Ranged Weapon Attack: +# to hit, range 20/60 ft., 1 target. Hit: 9 (1d10 + 3) bludgeoning damage. On a hit or miss, it returns to her hand, doing half its average damage to any creatures in the way, allowing her to hit a target more than once.
Dragon Armor. She can use a bonus action to extend the wings of her dragon wingsuit, making her immune to falling damage and capable of moving up to her speed while airborne.
Comments