Break Corruption. If this monster is knocked unconscious, and the being that had done so is of any good alignment, they can turn the paladin into an ally until the combat is over, in which case it leaves.
Spellcasting. The Corrupted Paladin is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 10, +3 to hit with spell attacks). The Corrupted Paladin has following Paladin spells prepared:
1st level (2 slots): Searing Smite, Compelled Duel
Blinding Light (1/day). The paladin raises its sword to the sky, and a flash of bright light emits from the blade. All sentient creatures in the vicinity must make a DEX saving throw to avoid being blinded for 1 turn. All non-sentient creatures are blinded for 2 turns, and they cannot avoid it.
Heavy Slash. Melee Weapon Attack: +4 to hit, reach 5 ft. 1 target. Hit: 11 (3d6 + 4) slashing damage.
Sweeping Slash. Melee Weapon Attack: +4 to hit, reach 8 ft. 3 target (must be close by each other). Hit: # (1d10 + 4) slashing damage
Javelin Throw. RangedWeapon Attack: +3 to hit, range 5/35 ft., 1 target. Hit: 9 (2d6 + 3) piercing damage.
Shield Block. If a ranged attack is targeting the paladin, it can roll a d6. If the result is an even number, it raises the shield and takes half damage.
Description
A religious acolyte, whose mind was corrupted by a higher power, such as an evil dragon or greater demon, and it now serves the being that corrupted it with all of its power. The corruption can be broken, however.
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