Large Construct, Unaligned
Armor Class 22 Natural Armor
Hit Points 130 (15d12 + 42)
Speed 40 ft.
STR
28 (+9)
DEX
17 (+3)
CON
21 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +13, CON +9
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision 120 feet, Passive Perception 15
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Pilot Required. The mech cannot operate unless a humanoid with an Intelligence score of 13 or higher is inside the cockpit. When a humanoid pilot is using it, the mechs Charisma, Intelligence, and Wisdom scores match the users. Any special senses the user has is replaced by the mechs.

Integrated protection. A pilot is immune to all non-crit damage when within the mantis.

If the mending spell is cast on it any time it has at least 1 hit point, the mantis restores 2d6 hit points.

Actions

Multiattack. The mech can make three attacks with its minigun.

Stomp. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 25 (2d12 + 11) bludgeoning damage. 

Minigun. Ranged Weapon Attack: +9 to hit, range 30/120 ft., 1 target. Hit: 14 (2d6 + 8) piercing damage.

Rocket Pod. (Recharge 5–6)Ranged Weapon Attack: +15 to hit, range 60/400 ft., 5 targets. Hit: 13 (2d8 + 8) fire damage plus 9 (1d12 + 2) bludgeoning damage.

 

DiamondxProxy

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