Armor Class
8
Leather Armour
Hit Points
11
(3d6 + 2)
Speed
STR
15
(+2)
DEX
17
(+3)
CON
15
(+2)
INT
15
(+2)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
DEX +5, INT +4
Condition Immunities
Frightened
Senses
Passive Perception 13
Languages
It knows the languages of the being that corrupted it, and any it knew beforehand
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Flurry Punch (1/day). Make 1d4 uppercut or lunging jab attacks.
Sucker Punch. Deal 1d6 damage to a target, and they are knocked prone.
Uppercut. Melee Weapon Attack: +3 to hit, reach 3 ft. 1 target. Hit: 10 (4d4 + 4) bludgeoning damage.
Lunging Jab. Melee Weapon Attack: +1 to hit, reach 8 ft. 1 target. Hit: # (1d10 + 2) bludgeoning damage.
Reactions
Melee Block. If a melee attack is targeting the monk, it can roll a d4. On a 4, it will take half damage from the attack.
Description
A religious acolyte, whose mind was corrupted by a higher power, such as an evil dragon or greater demon, and it now serves the being that corrupted it with all of its power. The corruption can be broken, however.
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