Armor Class
16
(leather armor, shield)
Hit Points
21
(5d6)
Speed
30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
DEX +5
Skills
Acrobatics +5, Athletics +1, Deception +1, Perception +3, Stealth +7, Survival +1
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Bonus Proficiencies. The sprite has proficiency with light armor, and all simple weapons. The sprite also has proficiency in thieves' tools and alchemist's supplies.
Thieves' Tools: +5
Alchemist's supplies: +2
Actions
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Comments