Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (leather armor, shield)
Hit Points 21 (5d6)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +5
Skills Acrobatics +5, Athletics +1, Deception +1, Perception +3, Stealth +7, Survival +1
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Bonus Proficiencies.  The sprite has proficiency with light armor, and all simple weapons.  The sprite also has proficiency in thieves' tools and alchemist's supplies.

Thieves' Tools: +5

Alchemist's supplies: +2

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

coldrise

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