Armor Class
15
(natural armor)
Hit Points
44
(8d8 + 8)
Speed
40 ft., Climb 40 ft., Fly 50 ft., Swim 40 ft.
STR
15
(+2)
DEX
17
(+3)
CON
13
(+1)
INT
1
(-5)
WIS
7
(-2)
CHA
3
(-4)
Senses
Blindsight 120 ft., Passive Perception 8
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Flyby. The centipede doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Amphibious. The centipede can breathe air and water.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or take 16 (3d10) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poison in this way. If the bite hits, the centipede may immediately attempt a grapple on the same target, no action required.
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