shape change . any creature the Carrion Mind kills it can shape change into .
Spellcasting. The Carrion Mind is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 15, +7 to hit with spell attacks). The Carrion Mind has following wizard spells prepared:
Cantrips (at will): Acid splash, Ray of Frost, Minor Illusion, Fire Bolt.
1st level (4 slots): Witch Bolt, Magic Missile, Ray of Sickness. 2nd level (3 slots): Blindness/Deafness, Invisibility, Suggestion. 3rd level (3 slots): Fireball, Bestow Curse. 4th level (3 slots): Evard's Black Tentacles, Locate Creature. 5th level (2 slots): Cloudkill, Dominate Person.
Multiattack. the Carrion Mind can make 4 Multiattacks
Carrion Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 25 (3d6 + 5) Necrotic damage + 10 (1d12 + 5 psychic damage)
Bone spikes . Ranged Weapon Attack: +6 to hit, range #60/120 ft., 1 target. Hit: 18 (2d10 + 5) piercing damage + 12 (2d6 + 5 necrotic damage)
Description
For those evil and twisted looking for a companion or guardian they might seek to summon a Carrion Mind. These horrid creatures are a mix of flesh and bone, they are formless and everchanging but can take the form of anything they kill. The ritual to summon a Carrion Mind is very complicated and difficult and getting any step wrong can be deadly. Little is known about the ritual all that is known is that it requires a lot of humanoid flesh and bone and some secret incantation. A Carrion Mind is a very intelligent creature with the ability to cast powerful spells and has deadly attacks. When someone summons a Carrion Mind it bound to the persons service until the person dies because of this a Carrion Mind might try to indirectly get their master killed so the can be free.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.