Medium Aberration (Shapechanger), Lawful Evil
Armor Class 15 Natural armor
Hit Points 165 (10d8 + 4)
Speed 20 ft.
STR
5 (-3)
DEX
18 (+4)
CON
18 (+4)
INT
20 (+5)
WIS
16 (+3)
CHA
5 (-3)
Saving Throws DEX +8, CON +8, INT +9
Skills Perception +7
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Blinded, Deafened, Poisoned, Prone
Senses Blindsight, Passive Perception 16
Languages Common, Deep Speech, Telepathy
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

shape change . any creature the Carrion Mind kills it can shape change into .

Spellcasting. The Carrion Mind  is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 15, +7 to hit with spell attacks). The Carrion Mind has following wizard spells prepared:
Cantrips (at will): Acid splash, Ray of Frost, Minor Illusion, Fire Bolt.
1st level (4 slots): Witch Bolt, Magic Missile, Ray of Sickness.                                                2nd level (3 slots): Blindness/Deafness, Invisibility, Suggestion.                                          3rd level (3 slots): Fireball, Bestow Curse.                                                                                    4th level (3 slots): Evard's Black Tentacles, Locate Creature.                                                     5th level (2 slots): Cloudkill, Dominate Person.                                                                                  

 

Actions

Multiattack. the Carrion Mind can make 4 Multiattacks 

Carrion Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 25 (3d6 + 5) Necrotic damage + 10 (1d12 + 5 psychic damage) 

Bone spikes . Ranged Weapon Attack: +6 to hit, range #60/120 ft., 1 target. Hit: 18 (2d10 + 5) piercing  damage + 12 (2d6 + 5 necrotic damage)

Description

For those evil and twisted looking for a companion or guardian they might seek to summon a Carrion Mind. These horrid creatures are a mix of flesh and bone, they are formless and everchanging but can take the form of anything they kill. The ritual to summon a Carrion Mind is very complicated and difficult and getting any step wrong can be deadly. Little is known about the ritual all that is known is that it requires a lot of humanoid flesh and bone and some secret incantation. A Carrion Mind is a very intelligent creature with the ability to cast powerful spells and has deadly attacks. When someone summons a Carrion Mind it bound to the persons service until the person dies because of this a Carrion Mind might try to indirectly get their  master killed so the can be free.  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Shapechanger

Habitat: Underdark

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