Large Undead, Unaligned
Armor Class 16 (natural armor)
Hit Points 74 (9d10 + 21)
Speed 40 ft., Swim 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CON +6
Skills Perception +3
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Sight and Smell. Crakula has advantage on Wisdom (Perception) checks that rely on sight or smell.

Unusual Nature. Crakula doesn’t require air.

Vampire Weaknesses. Crakula has the following flaws:

Enraged by Celestial. If it hears words of Celestial spoken, Crakula must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the vampire is restrained. Otherwise, it moves to attack what it perceives to be the closest source.

Repulsed by Perfume. Crakula has disadvantage on melee attack rolls made against any creature wearing perfume or carrying an open container of it.

Stake to the Heart. If a piercing weapon made of wood is driven into the Crakula's heart while Crakula is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.

Sunlight Hypersensitivity. Crakula takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Blood Hunger. Crakula thirst for blood instead and if Crakula does not feed on one litre of blood every 48 hours, Crakula will lose control and attack the nearest source of Blood

Actions

Multiattack. Crakula makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Vampiric Bite.  Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 9 (2d8) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Crakula regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. the target dies if its hit point maximum is reduced to 0.

Description

Crakula combines the physical features of a snowy owl and a polar bear. When not asleep or hibernating, it galumphs across the icy tundra in search of food.

Gifted from Grond himself obeys every command of its master without question, almost too literally sometimes. 

Infected by the Vampiric curse, Crakula is now undead and no longer needs to feed on normal rations, it now thirsts for Blood. 

 

Habitat: ArcticForest

DAMcArdle

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