Charge. When the Military Lancer Cavalier's mount moves 20 ft. in a straight line and then the Military Lancer Cavalier makes an attack on the same turn but before the mount moves again, hits from the Military Lancer Cavalier count as a critical hit until the mount moves or the cavaliers turn ends.
Trained Rider. When the Military Lancer Cavalier makes a saving throw to stay on their mount, the Military Lancer Cavalier does so with advantage.
Chain Mail. Disadvantage on stealth rolls
Lance. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 8 (1d12 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Description
Military Lancer Cavaliers normally work as a cavalry force in an army in groups ranging between 10-30 and would charge into infantry units in a battle and use their extended range and horses speed to kite the enemy infantry.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/25/2018 6:52:24 PM
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5
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0
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1.1
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9/25/2018 7:18:52 PM
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12
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0
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1.1
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Coming Soon
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9/25/2018 7:35:47 PM
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4
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0
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9/26/2018 3:30:49 PM
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56
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0
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9/26/2018 3:56:47 PM
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12
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0
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Coming Soon
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