Charge. When the Cheap Military Lancer Cavalier's mount moves 20 ft. in a straight line and then the Cheap Military Lancer Cavalier makes an attack on the same turn but before the mount moves again, hits from the Cheap Military Lancer Cavalier count as a critical hit until the mount moves or the cavaliers turn ends.
Trained Rider: When the Cheap Military Lancer Cavalier makes a saving throw to stay on their mount, the Military Lancer Cavalier does so with advantage.
Lance. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 7 (1d12 + 1) piercing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Description
Cheap Military Lancer Cavaliers normally work as a cavalry force in an army in groups ranging between 10-30 and would charge into infantry units in a battle and use their extended range and horses speed to kite the enemy infantry.
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