Large Construct, Any Chaotic Alignment
Armor Class 15 Plush Suit
Hit Points 67 (7d10 + 2)
Speed 15 ft., When walking, Bonnie can walk fifteen feet without Teleporting.
STR
16 (+3)
DEX
10 (+0)
CON
9 (-1)
INT
9 (-1)
WIS
8 (-1)
CHA
13 (+1)
Saving Throws STR +5
Skills Intimidation +3
Damage Vulnerabilities Fire
Damage Immunities Cold, Necrotic
Condition Immunities Blinded, Exhaustion, Petrified
Senses Darkvision Bonnie’s animatronic technology allows him to see in the dark up to 60 ft ahead of him., Passive Perception 13
Languages Common Bonnie can only speak like this when reasoned with. Common, Animatronica
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Jumpscare. Bonnie jump scares a creature up to 10 feet away from him. The creature must succeed on a D15 Dexterity saving throw or be prone by the sound, and take 1d4 necrotic damage.

 

Actions

Teleport. Bonnie teleports up to 20 feet towards or from an opponent. While teleporting, Bonnie cannot be damaged, but when he appears again, he will not be able to use a move action on his next turn.

Swat. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4)  damage. 

Bonus Actions

Multiattack. Bonnie makes two attacks with his Swat.

Description

Bonnie is an animatronic in Freddy Fazbears Pizza. He is the guitarist of the group, possessed by an evil spirit. He tends to be chaotic, and will proceed to stuff creatures in plush suits.

Monster Tags: Armorconstruct

Habitat: UnderdarkUrban

ChocolateSauce198

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