Medium Elemental, Chaotic Neutral
Armor Class 12
Hit Points 58 (9d10 + 9)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +4
Damage Resistances Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 10 ft, Passive Perception 12
Languages Aquan, does not speak.
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Grapple. Reach 10 ft. The psuedopod lashes toward you, making a grappling attack (DC 18 DEX/STR). On a failure, target creature is grappled, and the tentacle can make a slam attack against the creature.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (2d4) [bludgeoning] damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalSwampUnderwater

TenmanDND

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