Gnome cunning: the battle mage has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. The battle mage is a 5th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 15, +7 to hit with spell attacks). The battle mage has following wizard spells prepared:
Cantrips (at will): fire bolt, true strike, booming blade.
1st level (4 slots): mage armor, shield, burning hands, magic missle.
2nd level (3 slots): mirror image, misty step.
3rd level (2 slots): fly, lightning bolt
cast a spell: the battle mage casts one spell of his choise.
quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 -1) bludgeoning damage.
misty step: the battle mage casts the misty step spell.
opportunity attack: the battle mage makes an attack using his quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 -1) bludgeoning damage.
shield: the battle mage casts shield on itself.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a gnome mage, mostly hired for wars, heistes, and assaintions
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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