Small Humanoid (Gnome), Chaotic Evil
Armor Class 11 mage armor
Hit Points 33 (5d6 + 10)
Speed 25 ft.
STR
6 (-2)
DEX
12 (+1)
CON
14 (+2)
INT
19 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +6
Skills Arcana +10, History +10
Senses Darkvision 60 ft, Passive Perception 12
Languages Common, Draconic, Gnomish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Gnome cunning: the battle mage has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Spellcasting. The battle mage is a 5th-level spellcaster. Its spellcasting ability is  intelligence (spell save DC 15, +7 to hit with spell attacks). The battle mage has following wizard spells prepared:
Cantrips (at will): fire bolt, true strike, booming blade. 
1st level (4 slots): mage armor, shield,  burning hands, magic missle.

2nd level (3 slots): mirror image, misty step.

3rd level (2 slots): fly, lightning bolt

 

 

 

Actions

cast a spell: the battle mage casts one spell of his choise.

quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 -1) bludgeoning damage. 

 

Bonus Actions

misty step: the battle mage casts the misty step spell.

Reactions

opportunity attack: the battle mage makes an attack using his quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 -1) bludgeoning damage. 

shield: the battle mage casts shield on itself.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a gnome mage, mostly hired for wars, heistes, and assaintions

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: MountainUrban

thatguywithagiantsword

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