Large Celestial, Lawful Good
Armor Class 14 (natural armor)
Hit Points 45 (6d10 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +5, Stealth +5
Senses Darkvision, Passive Perception 13
Languages Common (Can understand but not speak)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce. Once per day, Aesir can pounce on an enemy and pin them down. If the enemy is within 10 feet of Aesir and is no larger than Large, Aesir can force them to make a DC15 Dex Save, and if they fail they care considered prone and restrained. They can make a Strength check on their own turn to break free.

Actions

 

Multi Attack. Aesir can make two attacks on his turn. Once with his bite, and once with his Paw Swipe.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Paw Swipe. Melee Weapon Attack: +5 + PB to hit, reach
5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the
target is a Medium or smaller creature, it must succeed on
a DC 13 + PB Strength saving throw or be knocked prone.

Bonus Actions

Howl. (3 a day) Aesir can use a bonus action to Howl a war cry. You can choose one of the following features after this - The next attack by an ally has advantage against an enemy OR the next enemy to attack must make a DC15 Wisdom save or have disadvantage on their next attack.

Monster Tags: Misc Creature

Habitat: ForestHill

ElBlindside

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