Medium Beast, Neutral
Armor Class 18
Hit Points 90 (12d10 + 12)
Speed 10 ft., Swim 60 ft.
STR
18 (+4)
DEX
13 (+1)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

 

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack:  +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restarined, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action (but if it dashes away it exits the armor and reverts to AC of 11).

Multiattack: This squid can multi-attack 3 times in one round with its shortswords a, +4 to hit [rollable](1d6 + 3)

Description

This squid appears to be inhabiting the armor of a drowned sailor or fighter, and also seems to have captured some weapons, a crafty squid indeed...

 

 

It is territorial, and will attack anything that comes into its claim

Monster Tags: Misc Creature

Habitat: Underwater

AreoTale

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