Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 13 Hide Armor
Hit Points 35 (5d8 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +4, CON +3
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common plus one other language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 The veteran has advantage on perception checks when standing watch, or keeping an eye out for danger. 

Actions

Multiattack. The veteran makes two melee attacks, one with its short sword, and one with its dagger.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. 

Dagger. Melee Weapon Attack: +5 to hit, range 5 ft, one target. Hit: 5 (1d4 + 3) piercing damage.

 

Bonus Actions

Pocket Sand. The veteran reaches into a small pouch and tosses a hand of course sand into a targets face within 5ft. The target takes 1 damage and must make a DC 12 CON save or be blind until the end of its next turn. The veteran may do this twice per short rest. 

Reactions

Parry. The veteran adds 2 to its AC against one melee attack that would hit it. The veteran must see the attacker and be wielding a melee weapon. 

Description

Bandit Veterans have lived the rugged criminalistic life for some time now. Whether an evil person at heart, or an otherwise honest person forced to a life of banditry, these veterans have perfected their craft, and are a dangerous force within a group of bandits. 

Monster Tags: humanoid

CySecDog

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