Medium Undead, Any Alignment
Armor Class 17 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
19 (+4)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws INT +6, CHA +4
Skills Athletics +5, Perception +2
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Poisoned, Prone
Senses Blindsight 120 ft. (blind beyond this radius); see also “Detect Sentience” below, Passive Perception 12
Languages the languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Innate Spellcasting (Psionics). The brain’s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: chill touch (see “Actions” below), detect thoughts, mage hand, zone of truth

3/day each: charm person, hold person

1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha’s hideous laughter

Magic Resistance. The brain has advantage on saving throws against spells and other magic effects.

Unusual Nature. The brain doesn’t require air, food, drink, or sleep.

Actions

 

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Chill Touch (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (3d8) necrotic damage, and the target can’t regain hit points until the start of the brain’s next turn. If the target is undead, it also has disadvantage on attack rolls against the brain until the end of the brain’s next turn.

Mind Blast (Recharge 5–6). The brain magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 14 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Someone somewhere asked the age-old question. What if I put a brain in a jar and then put the said jar on an ape. Thus the Brain in a Jar but on an Ape was born

Solus2015

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