Charge. The doll charges at least 10 feet straight toward its target and then hits it with a lance attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the doll can make another attack with its lance against it as a bonus action.
Antimagic Susceptibility. The doll is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the doll must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the doll remains motionless, it is indistinguishable from a normal doll.
Lance. Melee Weapon Attack: +6 to hit, reach 6 ft., one target. Hit: 9 (1d12 + 1) piercing damage.
Quickthrusts. Melee Weapon Attack: +1 to hit, reach 6ft., two targets. Hit: 3 (1d6) piercing damage.
Parry. The Mounted knight can add 1 to his armor class against one attack that they can see that would otherwise hit him.
Description
This 2.5 ft magically animated toy made from steel is almost silent aside from the clinks it make as it moves on solid floors. As this doll seems bigger than the rest, it is no surprise it is often at the lead of a strong doll march.
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