Deep Sea Adept. Being used to intense pressure, the eel is immune against Bludgeoning damage, as the immense pressure it lives in is worse than any smack it could ever take.
Pitch Black. The eel is a pitch black. When in it's natural habitat, it has a passive stealth of 16, without ever hiding.
Devouring Beak. When the Reaper Squid has grappled an enemy, it deals 1d6 Bludgeoning and 1d6 Piercing damage to it each turn.
Scratch. Two large, taloned tentacles slash out at the closest target. +8 to hit and attacks twice. Reach of 20 feet. Deals 2d6+4 Slashing damage from each of the tentacles.
Tentacle Grasp. Counts as grapple action, the Reaper Squid has advantage.
Soul Scratch. As a Bonus Action, the Reaper Squid can add 2d4 Necrotic damage to an attack. If the attack is a crit, it regains health equal to the necrotic damage dealt.
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