Huge Dragon, Chaotic Neutral
Armor Class 18 armor shell
Hit Points 45 (3d20 + 12)
Speed
STR
17 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
15 (+2)
CHA
15 (+2)
Damage Immunities Fire
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, 1 target. Hit: 11(2d8+2) piercing damage. 

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (2d6+2) bludgeoning damage and 1d4 fire damage.

Welding Beam(Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 40/100 ft., 1 target. Hit: 14 (2d10+2) radiant damage. If they target a metal object within 5 feet, they can weld it to their armor for 1 minute, increasing their AC by 1 for the duration. They can't increase their AC above 21 in this way.

Description

The Armorwing, a relative of the Monstrous Nightmare, has no scales. Instead, they weld on metal armor, weapons, and other items to protect themselves. They are enemies of the Smothering Smokebreath, which often take the gathered metal items off of their backs. They are huge creatures and they can weld on all manner of metal items using their intense fiery beam.

Sunfyre

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