Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, 1 target. Hit: 11(2d8+2) piercing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (2d6+2) bludgeoning damage and 1d4 fire damage.
Welding Beam(Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 40/100 ft., 1 target. Hit: 14 (2d10+2) radiant damage. If they target a metal object within 5 feet, they can weld it to their armor for 1 minute, increasing their AC by 1 for the duration. They can't increase their AC above 21 in this way.
Description
The Armorwing, a relative of the Monstrous Nightmare, has no scales. Instead, they weld on metal armor, weapons, and other items to protect themselves. They are enemies of the Smothering Smokebreath, which often take the gathered metal items off of their backs. They are huge creatures and they can weld on all manner of metal items using their intense fiery beam.
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