Medium Fiend (Demon, Devil), Chaotic Evil
Armor Class 12 natural armor
Hit Points 39 (3d6)
Speed 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
7 (-2)
Damage Vulnerabilities Radiant
Senses Blindsight, Darkvision, Passive Perception 12
Languages Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. 

Devil's Sight- Can see through magical darkness

Telepathy- Can communicate with a creature within 100 ft

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
3rd level ( 2 slots): [Darkness], [Lightning spear 4d6] 

Actions

Action Name. Claw-- Multi-attack

Spear throw

Action Melee Attack. Claw Attack: +2 to hit, Hit: 2 (1d4 + 3) [damage type] damage. 

Action Ranged Attack. Spear Throw: +4 to hit, range 125 ft., 1 target. Hit: 1 (1d8 +2) [Piercing] damage.

Lightning Spear 1x DC 13 dex save range 150 ft, 4d6 lightning damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A 4 winged Demon with scarred and stretched flesh. It's eyes have been melted over and rely's on magical sight. It carries a spear made of bone. 

A denizen of the outer realms, these creatures feed on flesh of lesser creatures and hunt in packs of up to 4

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demonaberration

Habitat: Underdark

Jyreme

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