Prediction. Antigone Wynne gains the result of a new d20 roll each morning. Before the next morning he can replace any one roll with that result. Once he does he cannot do so again until he gains his new roll the next dawn.
Signs. Each day, Antigone is under the influence of one or more celestial signs. Roll 1d6 and consult the list below to determine what sign is affecting him today:
- Force. Antigone is immune to effects that would move him against his will, and as a bonus action on his turn he can push all creatures within 5 feet of him back 5 feet directly away from him.
- Moon. Invisible, illusioned, or shapeshifted creatures within 10 feet of him are revealed while in this radius. As a bonus action on his turn he may cast dispel magic affecting one such creature within 10 feet that he can see.
- Sun. Antigone sheds magical bright light in a 10-foot radius around him. As a bonus action on his turn he may deal 4 radiant damage to a creature of his choice provided they are within the light.
- Wild. Antigone gains 5 health at the start of his turn each round. As a bonus action on his turn he may force a creature he can see within 15 feet to make a DC 18 Strength saving throw or be restrained by vines that magically erupt from the ground.
- Arcana. Antigone gains resistance to damage from spells. As a bonus action on his turn he may gain advantage on the next attack roll or saving throw he makes before the start of his next turn.
- Celestial. Antigone gains the effects of 2 signs. Roll 2 more times ignoring this result. When he uses a bonus action to activate one of the signs, he chooses which
one each time.
Innate Spellcasting. Antigone’s spellcasting ability is Intelligence (spell save DC 17). Antigone can innately cast the following spells, requiring no material components:
At will: guidance
1/day each: augury, locate object, divination, locate creature, commune, contact other plane
Fated. When Antigone drops below 120 hit points he gains the effects of the foresight spell.
Multiattack. Antigone makes three ranged spell attacks with Star Bolt.
Star Bolt. Ranged Spell Attack: +9 to hit, range 120ft., one target. Hit: 18 (4d6 + 4) radiant damage.
Bind Fate. Antigone chooses a target he can see within 60 feet. That target must succeed on a DC 17 Charisma saving throw or have its fate bound to another creature Antigone chooses within range. The target is subject to the same damage and conditions as the bonded creature. The target can repeat this saving throw at the end of their turn, ending the effect and any shared conditions on a success. Antigone can only have one creature under this effect at a time.
Star Crossed (Recharge 5-6). Antigone chooses a point within 60 feet. A shower of stars fall in a 30-foot radius on that point. Creatures in that area must succeed on a DC 17 Dexterity saving throw or take 36 (8d8) radiant damage on a failed save or half as much damage on a success. Creatures that fail the save by 5 or more are also blinded until the end of their next turn.
Antigone can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.
New Prediction. Antigone gains the result of a new d20 roll, replacing his current Prediction roll if he has one or allowing him to use Prediction again with the new roll.
Shooting Stars. Antigone uses Star Bolt.
Sing of the Times. Antigone rerolls his daily sign and immediately uses the bonus action of the new sign.
Fate Bound. Antigone uses Bind Fate.
Description
As the only member of the Monarch’s current court to have been born after the schism, it’s fitting that Antigone is a man preoccupied only with the future.
Ebullient and sparkling, Antigone often strikes certain members of the court as a dimwitted show-off — but this is an oversimplification. While Antigone is naive, he’s an incredibly skilled seer, fighting valiantly against his own destiny.
As the scion of a powerful fey family, Antigone was assumed to be destined for greatness — but the stars had other plans. On his birth, an oracle revealed that Antigone would be nothing but a wallflower, doomed to an unremarkable death and a non-existent legacy.
Since then, Antigone has done everything in his power to prove this prophecy wrong. He became a master of divination, capable of uncannily accurate and detailed fortunes, and earned himself the title of Court Astrologer.
Despite this success, he can’t help but worry that his fate still haunts him; however flamboyantly he might dress and loudly he might live, Antigone is often the first fey overlooked at court.
Antigone doesn’t shy away from unsavory company, as he finds infamy as appealing as fame. This, combined with his extravagant living and disrespect for the past, make him unpopular with some of the court’s other scholars.
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