Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 12
Hit Points 20 (4d6 + 6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
16 (+3)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws INT +5, WIS +1
Skills Arcana +0, Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Chaotic Soul. The pyromaniac has advantage on checks and saving throws against becoming restrained or grappled.

Spellcasting. The pyromaniac is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The pyromaniac has the following wizard spells prepared:

Cantrips (at will): control flames, fire bolt, create bonfire, mage hand

1st level (4 slots): burning hands, false life, grease, snare

2nd level (3 slots): Aganazzar's scorcher, dragon's breath, scorching ray 

3rd level (2 slots): fireball

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Fire Bolt. Ranged Spell Attack: +5 to hit, reach 120 ft., one target. Hit: 5 (1d10) fire damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. The pyromaniacs among them are the few specialized goblins that take their destructive will to an even higher level by harnessing arcane power to commit acts of enormous arson.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

MilestoGo_24

Comments

Posts Quoted:
Reply
Clear All Quotes