Organisational Tactic. As long as there is at least one other "Crown Prince's Samurai" within a 60ft radius of this monster, it has a +2 increase to its AC.
Katana. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 8 (1d8 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 40/120., one target. Hit: 6 (1d6 + 2) piercing damage.
Execution. If the target who is being attacked is on 3 or less health, the Crown Prince's Samurai can take a bonus action to do another attack- which has an advantage and if successful, instantly kills them by chopping them in half along their torso.
Trained and Ready for Action. If the mount this monster is riding (e.g. a horse) is damaged/incapacitated, this monster can use a reaction to command it to ride away from the battle. The mount (if able to do so) rides away from the fight at its sprint speed. As long as the monster that commanded it to ride away is still alive, then it can be called back by the monster whistling and calling its name. It will immediately begin to ride back to the "Crown Prince's Samurai" who whistled for it.
Description
A samurai warrior trained from a young age to fight for and to protect the Crown Prince. With deadly precision, they protect the kingdom of Sageria from any deadly foes. However, the Yokai Bandits have caused much trouble for the Samurai and thus were able to take most of the island from them. Now, the Samurai desperately try to protect their people and their villages from being butchered by the Bandits.
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