Large Celestial, Unaligned
Armor Class 14 Celestial armor
Hit Points 105 (10d12 + 27)
Speed 30 ft.
STR
20 (+5)
DEX
7 (-2)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +8, CON +8
Damage Immunities Necrotic
Condition Immunities Petrified
Senses Truesight, Passive Perception 23
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spawn of the Aether: The Aetherbeast has advantage on rolls against celestial weapons. If any creature stares at it, they may make a D6 roll and get an effect from the table listed below:

  1. The creature gains an extra d4 of temporary hit points for each level it is in a magical class
  2. The creature  gains a starry sheen to their skin, increasing their armor class by their constitution modifier. 
  3. The creature gains 200 gp
  4. The creature gains a starsword, which is a melee weapon with +3 to hit, reach 3 ft., 1 target. Hit: 10 (1d12 +4)  radiant damage
  5. The creature gains the spell Deep Indigo, which when used can blind a target creature and give them the condition prone and paralyzed. It will also deal them 1d4 radiant damage
  6. Roll twice, rerolling and not counting this number

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Tendrils of the stars: Melee weapon attack: +5 to hit, reach 10 ft., 8 targets. Hit: 9 (3d4+2) celestial damage

Stellar maw. Melee Weapon Attack: +3 to hit, reach 3 ft., 1 target. Hit: 8 (2d4 + 3) piercing damage. 

Aether Cannon. RangedWeapon Attack: + 8 to hit, range 15/50 ft., 10 targets. Hit: 5 (2d4 + 3) celestial damage.

(can only be used when applied by an artificer) Blastorage Cannon: Ranged Weapon Attack: +5 to hit, range 30/60 ft., 1 target. Hit: 12 (1d12 +4) explosive damage.

Reactions

Aetherial Retreat. The Aetherbeast disappears in a starry smoke

Legendary Actions

The Aetherbeast has a powerful attack that is only used when it is in severe or critical need

Celestial Fury(Costs 2 Actions).  The Aetherbeast releases a primal roar, blowing across the room, as small purple flecks float around. A large starry blast bursts out of its gaping jaws. Ranged Weapon Attack: + 7 to hit, reach 10/100 ft., 1 target. Hit: 17 (2d10+5) celestial damage

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Aetherbeast is a legendary monster from the void, usually brought to the real world by a very powerful spellcaster. They are usually kept by sages and artificers. They are strong purple scaled beasts that retain a rocky shell across their backs. They have blue eyes and great big toothy mouths. They have long coiling tails and 8 legs. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

gnoll5e

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