Spawn of the Aether: The Aetherbeast has advantage on rolls against celestial weapons. If any creature stares at it, they may make a D6 roll and get an effect from the table listed below:
- The creature gains an extra d4 of temporary hit points for each level it is in a magical class
- The creature gains a starry sheen to their skin, increasing their armor class by their constitution modifier.
- The creature gains 200 gp
- The creature gains a starsword, which is a melee weapon with +3 to hit, reach 3 ft., 1 target. Hit: 10 (1d12 +4) radiant damage
- The creature gains the spell Deep Indigo, which when used can blind a target creature and give them the condition prone and paralyzed. It will also deal them 1d4 radiant damage
- Roll twice, rerolling and not counting this number
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Tendrils of the stars: Melee weapon attack: +5 to hit, reach 10 ft., 8 targets. Hit: 9 (3d4+2) celestial damage
Stellar maw. Melee Weapon Attack: +3 to hit, reach 3 ft., 1 target. Hit: 8 (2d4 + 3) piercing damage.
Aether Cannon. RangedWeapon Attack: + 8 to hit, range 15/50 ft., 10 targets. Hit: 5 (2d4 + 3) celestial damage.
(can only be used when applied by an artificer) Blastorage Cannon: Ranged Weapon Attack: +5 to hit, range 30/60 ft., 1 target. Hit: 12 (1d12 +4) explosive damage.
Aetherial Retreat. The Aetherbeast disappears in a starry smoke
The Aetherbeast has a powerful attack that is only used when it is in severe or critical need
Celestial Fury(Costs 2 Actions). The Aetherbeast releases a primal roar, blowing across the room, as small purple flecks float around. A large starry blast bursts out of its gaping jaws. Ranged Weapon Attack: + 7 to hit, reach 10/100 ft., 1 target. Hit: 17 (2d10+5) celestial damage
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Aetherbeast is a legendary monster from the void, usually brought to the real world by a very powerful spellcaster. They are usually kept by sages and artificers. They are strong purple scaled beasts that retain a rocky shell across their backs. They have blue eyes and great big toothy mouths. They have long coiling tails and 8 legs.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments