Huge Monstrosity, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 264 (34d12 + 60)
Speed 45 ft., Burrow 30 ft.
STR
24 (+7)
DEX
15 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +13, CON +7
Skills Athletics +10, Intimidation +2, Survival +3
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning; Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Wounded Fury. When it has 100 hit points or fewer, the Cleric Beast has advantage on attack rolls. In addition, it deals an extra 12 (4d6) damage to any target to any target creature it hits with a melee attack. In addition, the Cleric Beast gains an additional 60 hit points.

Actions

Multiattack. The Cleric Beast makes three slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 25 (3d10 + 10) bludgeoning damage.

Howl (Recharge 6). The Cleric Beast lets out a piercing shriek. Each creature within 30 feet of the Cleric Beast that can hear the howl must succeed on a DC 15 Constitution saving throw or become stunned until the end of the Cleric Beast's next turn.

Description

An enormous creature with superhuman speed and strength, a member of the Healing Church who has viciously tranformed.

Habitat: UnderdarkUrban

TrillionPB

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