Huge Undead, Chaotic Evil
Armor Class 21 Natural Armor
Hit Points 212 (15d12 + 92)
Speed 40 ft.
STR
27 (+8)
DEX
9 (-1)
CON
23 (+6)
INT
8 (-1)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +5, CON +12, CHA +6
Skills Athletics +13, Intimidation +6, Perception +5, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic, Poison
Condition Immunities Deafened, Exhaustion, Grappled, Poisoned
Senses Darkvision 120ft, Passive Perception 15
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Undead Fortitude. If damage reduces the soldier to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.

Surprise Attack. If the colossus surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 14 (4d6) damage from the attack.

Actions

Multiattack. The colossus makes two attacks.

Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 30 (6d6 + 10) bludgeoning damage, plus 18 (4d8) necrotic damage.

Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Description

A creature often disguised as just a pile of bones, but be wary of them, these creatures are giants next to a human and incredibly strong, though they are more common in caves with lots of dead or in the lost tunnels and caverns of the underdark. There isn't much known on how these creatures are made or appear into the world, it is theorized that they start as skeletons that hoard bones and add to their own body but, to test that could be cautious, illegal, and dangerous.

Monster Tags: undead

Habitat: MountainUnderdark

JacobSitter

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