Large Fiend (Devil), Lawful Evil
Armor Class 13
Hit Points 13 (3d4 + 6)
Speed 20 ft., Swim 55 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances Cold, Fire
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the blood demon's darkvision.

Magic Resistance. The blood demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The blood demon makes one claw attack and one eviscerate attack.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage.

Eviscerate. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage. The target cannot move on their next turn.

Blood Flow. Ranged Weapon Attack: +4 to hit, 30/90, one target. Hit: 1 slashing damage. The creature must make a Dc 14 constitution save. On a success, nothing happens. On a failure, the creature will take 1d4+1 damage at the beginning of their turn and they remake the save. The effect ends on a success.

Monster Tags: Devil

Habitat: UnderdarkUnderwater

DonnyDaGoblin

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