Devil's Sight. Magical darkness doesn't impede the blood demon's darkvision.
Magic Resistance. The blood demon has advantage on saving throws against spells and other magical effects.
Multiattack. The blood demon makes one claw attack and one eviscerate attack.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage.
Eviscerate. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage. The target cannot move on their next turn.
Blood Flow. Ranged Weapon Attack: +4 to hit, 30/90, one target. Hit: 1 slashing damage. The creature must make a Dc 14 constitution save. On a success, nothing happens. On a failure, the creature will take 1d4+1 damage at the beginning of their turn and they remake the save. The effect ends on a success.
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