Armor Class
15
natural
Hit Points
85
(10d10 + 3)
Speed
40 ft., Climb 40 ft., Fly 40 ft.
STR
18
(+4)
DEX
16
(+3)
CON
16
(+3)
INT
12
(+1)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
STR +7, DEX +6, CON +6
Skills
Athletics +8, Perception +4
Damage Vulnerabilities
Radiant
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened
Senses
Blindsight 20ft, Darkvision 100ft, Passive Perception 14
Languages
Common, Draconic
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Multi-attack:
2 scimitar attack: +6 to hit 2d6+6 slashing and 1d6 poison DC 15 or poisoned for 1min
Bonus Actions
disengage or dash
Reactions
on death will explode and do 3d8 poison damage. dex save dc15 to take half
Description
smarter then their previous form. will work together to take down targets.
Comments