Mold Me, Shape Me. If brought to 0 HP, the Clayngolin's magic ceases to function, and the construct must be repaired, at which point they regain full health.
Passed Through Fire. Can take on the role of Wildfire Spirit. If imbued with the Wildfire Spirit, the Clayngolin's AC increases to 13, it takes on additional HP equal to five times its master's Druid level, and it acquires a fly speed of 30. Each creature within 10 feet of the Clayngolin (apart from the summoner) when it is imbued with the Wildfire Spirit must succeed on a Dex saving throw against the summoner's spell DC or take 2d6 fire damage. The spirit manifests for 1 hour or until the Clayngolin reaches 0 HP or the summoner dies.
Darkvision. 60 ft.
Dodge.
Hide.
When Imbued with Wildfire Spirit:
Flame Seed. Ranged Weapon Attack: Master's spell attack modifier to hit, range of 60 ft., one target you can see. On a hit, the target takes 1d6+master's proficiency bonus fire dmg.
Fiery Teleportation. The Clayngolin and each willing creature of the master's choice within five feat of it teleports up to 15 feet to unoccupied spaces they can see. Then each creature within 5 feet of the space the Clayngolin left must succeed on a Dex save against the master's spell save DC or take 1d6+PB fire damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Clayngolin is a small construct, created by hand by a pair of earth genasi sculptors. It is the size and shape of a giant pangolin. The Clayngolin makes both an excellent emotional support animal and vessel for your Wildfire Spirit.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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5/13/2021 8:29:06 PM
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Coming Soon
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