Special Trait Name. Wings It can fly 60 feet high and 40 is its walk speed. Poison tail 4d10+7. To hit +5
Spellcasting. The Zorx is a 9-level spellcaster. Its spellcasting ability is 14 (16#, +5 to hit with spell attacks). The Zorx has following soccer spells prepared:
Cantrips (at will):6
1st level (5 slots):
2nd level 4 slots
3rd level 3 slots
4th level 2 slots
5th level 1 slot
Action Name. Enter the description for your action.
Action Melee Attack. Stinger: +5to hit, reach 20 ft., 2 target. Hit: 4(d10 + 7) poison damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
He can use a spell slot to evade an missed roll
Reaction Name. Evade if it rolls at least a 18 on a d20 it can evade an attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs 2 Actions). It can mimic the sound of any animal
Description
Armor class 18. In the same family as a Chimera.
Lair and Lair Actions
Really big cave
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Can only see 4 feet(target)
- Roll at leats a 12 or you are scared and run out of the cave the [Zorx dies, these effects fade over the course of 1d#orx days.
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