Precise Movement. The Cantante Flautist can take the Dash, Disengage, or Hide action as a Bonus Action. Additionally, their movement speed is increased by 10 feet, and moving out of an enemies range after attacking does not provoke Attacks of Opportunity.
Sadistic Piercer. When the Cantante Flautist deals Piercing Damage to a creature, they can choose to reroll one of the Damage Dice. When they score a Critical Hit dealing Piercing Damage, they add an extra damage die to the roll.
Evasive Dancing. The Cantante Flautist takes half damage from effects that require Dexterity Saving Throws on a failure, and take no damage if they succeed.
Heartseeker Flute. Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 6) piercing damage. Attacks made by this weapon ignore all but full cover.
Heartseeker Magic (1/Day). As a Bonus Action, the Cantante Flautist can cast Hunter's Mark. When they make their first attack against a marked creature, the attack has Advantage.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Auditory Sneak Attack. If the Cantante Flautist hits an enemy with their Heartseeker Flute with advantage or has an ally within 5 feet of the target, they can deal an extra 5d6 points of Piercing damage, and the enemy must make a DC 16 Constitution Saving Throw or be Deafened until the end of their next turn.
Warm Up Exercise. As a Bonus Action, the Cantante Flautist can sacrifice their move action to give themselves advantage on their next attack.
Uncanny Dodge. As a reaction, the Cantante Flautist can reduce the damage of a successful attack by half.
Description
A member of Mezzanotte Cantante's Musical Mercenaries, focused on delivering sharp and piercing notes where they're needed most.
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