Medium Undead (Shapechanger), Neutral Evil
Armor Class 21 chain mail
Hit Points 104 (11d10 + 44)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws WIS +4, CHA +7
Skills Intimidation +7, Persuasion +7
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Deep Speech
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Defensive Tactics. The Cantante Percussionist gains a +1 bonus to AC while wearing Armor. Additionally, if an enemy is hit with an Attack of Opportunity by the Percussionist, their movement speed is reduced to 0, Disengage does not prevent Attacks of Opportunity from the Percussionist, and if an enemy in melee range attacks a different creature they provoke an Attack of Opportunity.

Resounding Aura. All allies within 10 feet of the Cantante Percussionist have a +3 bonus to all saving throws and can't be frightened. Additionally, the Percussionist and any allies within 5 feet of them gain 10 feet of movement speed until the end of their turn.

Vampiric Smite. When the Cantante Percussionist lands a successful attack, they can choose to expend a spell slot to deal 2d8 extra points of Necrotic damage to the target, increasing by 1d8 for each spell slot higher than 1st expended, and adding an additional d8 against Celestials or Humanoids.

Shimmerblood Spellcasting. The cantante percussionist is a 10th-level spellcaster. The cantante percussionist's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The cantante percussionist has the following paladin spells prepared:

1st level (4 slots): cure wounds, guiding bolt, heroism, searing smite, thunderous smite, wrathful smite
2nd level (3 slots): branding smite, enhance ability, lesser restoration, magic weapon
3rd level (2 slots): blinding smite, dispel magic, haste, protection from energy

Actions

Multiattack. Cantante Percussionist takes two attacks with their Resounding Bludgeon

Resounding Bludgeon. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage in melee, or 8 (1d8 + 4) bludgeoning damage at range plus an extra 4 (1d8) damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands to make a melee attack.

Lay on Hands. Cantante Percussionist has a pool of 50 points they can use to restore their own health as a Bonus Action or the health of an ally as a Standard Action.

Reactions

Warding Echo. If the Cantante Percussionist has a shield equipped, as a reaction, they can intercept an attack towards an ally within 5 feet, taking the attack instead of the original target.

Inspirational Echo (2/Day). If the Cantante Percussionist deals damage with their Vampiric Smite ability, then allies within 30 feet of them gain Temporary Hit points, including the Percussionist. The total pool of Temp HP equals 2d8 + 10, and can be divided and spread as the Percussionist sees fit.

Description

A member of Mezzanotte Cantante's Musical Mercenaries, focused on blocking attacks in a resonant manner.

Monster Tags: Shapechangerundead

Habitat: Urban

EVTaurus

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