Armor Class
18
(plate)
Hit Points
56
(8d6 + 16)
Speed
25 ft.
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
6
(-2)
WIS
6
(-2)
CHA
6
(-2)
Saving Throws
CON +5
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Slashing
Condition Immunities
Charmed, Frightened, Incapacitated, Poisoned, Unconscious
Senses
Passive Perception 10
Languages
A language it knew in life
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack. The Corpse Knight makes two melee attacks, and one bite attack
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) slashing damage.
Bite. Bite Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 4) piercing damage. Roll a constitution saving throw DC10> On a failed roll the target takes 1d4 poison damage for 3 turns.
Reactions
Parry. The Corpse Knight adds 3 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Corpse knights are former knights that were turned undead by the Blood Blight. These undead stand tall, entombed within their sets of full plate armor
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