Feed on Fire. If the eidolon takes fire damage from a spell or other magical effect, it regains that amount of HP.
Heated Body. A creature that touches the eidolon or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Illumination. The eidolon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Blurred Form. Attack rolls against the eidolon are made with disadvantage unless the eidolon is incapacitated
Evasion. If the eidolon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the eidolon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated
Incorporeal Movement. The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Turn Resistance. The eidolon has advantage on saving throws against any effect that turns undead.
Slam. Melee Weapon Attack: +5; to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3); bludgeoning damage plus 7 (2d6); fire damage, and 11 (2d8 + 3); bludgeoning damage
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