Medium Humanoid (Elf), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Darkvision 60 feet, Passive Perception 11
Languages Common, Netherese Common, Elven, Netherese, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation,chill touch

1st level (4 slots): detect magic, mage armor, magic missile, shieldray of sickness

2nd level (3 slots): misty step, suggestion, ray of enfeeblement, darkness

3rd level (3 slots): counterspell, fireball, flyvampiric touch

4th level (3 slots): greater invisibility, ice stormblight

5th level (1 slot): cone of cold

Vivisection. The Vivisector can heal himself half of the damage he inflicts to another creature.

Devil's Sight. Magical Darkness doesn't impede the creature's Darkvision.

Shadow Stealth. While in dim light or darkness, the creature can take the Hide action as a bonus action.

Sunlight Sensitivity. The creature has disadvantage on attack rolls and Wisdom (Perception) checks when in direct sunlight.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Shadar-kai, also known as shadow fey, were a race of shadow-like fey connected to the Shadowfell.


Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Monster Tags: NPChumanoid

Habitat: ForestUnderdarkUrban

AlbertoMV

Comments

Posts Quoted:
Reply
Clear All Quotes