Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation,chill touch
1st level (4 slots): detect magic, mage armor, magic missile, shield, ray of sickness
2nd level (3 slots): misty step, suggestion, ray of enfeeblement, darkness
3rd level (3 slots): counterspell, fireball, fly, vampiric touch
4th level (3 slots): greater invisibility, ice storm, blight
5th level (1 slot): cone of cold
Vivisection. The Vivisector can heal himself half of the damage he inflicts to another creature.
Devil's Sight. Magical Darkness doesn't impede the creature's Darkvision.
Shadow Stealth. While in dim light or darkness, the creature can take the Hide action as a bonus action.
Sunlight Sensitivity. The creature has disadvantage on attack rolls and Wisdom (Perception) checks when in direct sunlight.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Shadar-kai, also known as shadow fey, were a race of shadow-like fey connected to the Shadowfell.
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
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