Martial Advantage. Once per turn, the vanliorn can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the vanliorn that isn't incapacitated.
Shadow Stealth. While in dim light or darkness, the creature can take the Hide action as a bonus action.
Sunlight Sensitivity. The creature has disadvantage on attack rolls and Wisdom (Perception) checks when in direct sunlight.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Description
Vanliorns are clever, reptilian humanoids with a mean streak as long as the adventure's bridge. Disciplined in the art of war, the vanliorns duck behind cover after firing arrows at creatures below.
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