Medium Humanoid, Lawful Evil
Armor Class 16 (chain mail, 18 with shield)
Hit Points 14 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Senses Darkvision 120 ft., Passive Perception 10
Languages Common, Netherese
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the vanliorn can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the vanliorn that isn't incapacitated.

Shadow Stealth. While in dim light or darkness, the creature can take the Hide action as a bonus action.

Sunlight Sensitivity. The creature has disadvantage on attack rolls and Wisdom (Perception) checks when in direct sunlight.

Actions

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Description

Vanliorns are clever, reptilian humanoids with a mean streak as long as the adventure's bridge. Disciplined in the art of war, the vanliorns duck behind cover after firing arrows at creatures below.

Monster Tags: humanoid

Habitat: DesertForestGrasslandHillUnderdark

AlbertoMV

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