Stinger: +3 to hit, reach 5 ft., 1 Target. Hit: 5 (2d4 + 2) Piercing damage. On a successful hit, the target must make a DC 14 CON Saving Throw or take 2d4 Poison damage and be considered Poisoned (Disadvantage on Ability Checks and Attack Rolls)
Bombing Run: +2 to hit, range 10/50 ft., 1 Target Hit: 10 (2d6 + 6) Fire damage. On a successful hit, the target and every creature within a 10ft radius make a DC 14 Cons Saving Throw, taking half damage on a success.
Evasive Maneuvers: Once per round, if Drone were to be hit by an attack, it can opt to make a DEX Saving Throw (DC Equal to Half of the Attack Roll), avoiding the attack on a successful Save.
Description
A disgusting blend of a Bat, Beetle, Hornet and Scorpion, the Drone is a creature with the abnormally large body, wings, and head of a bat. Attached to the back of the drone is the chitinous shield which protects the secondary wings of the creature. With the tail of a scorpion, and the legs of a hornet, its truly a terrifying sight to behold, especially with the exposed flesh and clockwork gears.
Lair and Lair Actions
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