Multi-Attack. Chisel Makes 3 Flame Tongue Great Axe Attacks, 3 Hurl Fire Attacks, or any combination of the two.
Great Axe. Melee Weapon Attack: +13 to hit, reach 10 ft., One target. Hit: # (6d6 + 7) [Slashing] damage and # (2d6) [Fire] Damage.
Hurl Fire. RangedWeapon Attack: +11 to hit, range 180/300 ft., 1 target. Hit: # (4d6) [Fire] damage.
Reposition. Chisel can move up to his movement without provoking attacks of opportunity.
Infusion of Solaris. Chisel prays to Solaris, allowing the gods cleansing fire to heal his wounds for 3d6 hit points.
Condemn. Chisel targets an opponent forcing them face the weight of their sins. The target must make a DC 18 Wisdom save or have disadvantage on all their attacks until Chisels next turn.
Parry. Chisel uses his flaming axe to parry an attack that would otherwise hit adding +5 to his Armor Class against that attack.
Light of Solaris. When an ally falls in combat, Chisel can use the cauterizing light of Solaris to save the ally from mortal wounds. Bright flames cauterize the creatures wounds and their healing power restores them to half health. This power can only be used once per combat.
Chisels Legendary actions are actually villain actions. Each action happens in order with one action happening per turn at a point of the DM's Choosing.
Bolster. 5 Orcs (Or other minion creature of the DM's Choice) enter the battlefield and can move up to their movement.
Coordinated Attack. All allies can move up to their movement and make 1 melee attack against an eligible target.
Flames of Solaris. After a prayer to Solaris all allies become wreathed in the flames of Solaris. Those flames grow and burn in intensity until they explode dealing 3d6 fire damage to all enemies within 10' of each explosion. An enemy can only be hit once by this ability.
Open the Heavens. Chisel prays to Solaris and the heavens themselves answer his call. Meteors rain over the battlefield in a 100' radius of Chisel. Each enemy in the area of effect takes 2d10 fire and 2d10 bludgeoning damage from the meteors. Any enemy hit can make a DC 19 dexterity saving throw to half the damage.
Description
Chisel is a giant amongst Giants. His beard is pure fire and his long fiery hair flows past his ashen skin. Molten hot plate mail shaped with with pauldrons covers his entire body and he carries a giant, flaming great axe. The many scars of battle decorate his face and body, including a large scar that over his left eye, leaving it a milky white.
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